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    Open CASCADE Technology 7.8.2.dev
    
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This class allows the definition of the type of a surface. Aspect attributes of a 3d face. Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse, Specular, Transparency, Emissive, ReflectionMode, BackFace, FrontFace, Reflection, Absorption. More...
#include <Graphic3d_MaterialAspect.hxx>
Public Member Functions | |
| Graphic3d_MaterialAspect () | |
| Creates a material from default values.   | |
| Graphic3d_MaterialAspect (const Graphic3d_NameOfMaterial theName) | |
| Creates a generic material.   | |
| Graphic3d_NameOfMaterial | Name () const | 
| Returns the material name (within predefined enumeration).   | |
| Graphic3d_NameOfMaterial | RequestedName () const | 
| Returns the material name within predefined enumeration which has been requested (before modifications).   | |
| const TCollection_AsciiString & | StringName () const | 
| Returns the given name of this material. This might be:   | |
| Standard_CString | MaterialName () const | 
| Returns the given name of this material. This might be:   | |
| void | SetMaterialName (const TCollection_AsciiString &theName) | 
| The current material become a "UserDefined" material. Set the name of the "UserDefined" material.   | |
| void | Reset () | 
| Resets the material with the original values according to the material name but leave the current color values untouched for the material of type ASPECT.   | |
| const Quantity_Color & | Color () const | 
| Returns the diffuse color of the surface. WARNING! This method does NOT return color for Graphic3d_MATERIAL_ASPECT material (color is defined by Graphic3d_Aspects::InteriorColor()).   | |
| void | SetColor (const Quantity_Color &theColor) | 
| Modifies the ambient and diffuse color of the surface. WARNING! Has no effect for Graphic3d_MATERIAL_ASPECT material (color should be set to Graphic3d_Aspects::SetInteriorColor()).   | |
| Standard_ShortReal | Transparency () const | 
| Returns the transparency coefficient of the surface (1.0 - Alpha); 0.0 means opaque.   | |
| Standard_ShortReal | Alpha () const | 
| Returns the alpha coefficient of the surface (1.0 - Transparency); 1.0 means opaque.   | |
| void | SetTransparency (const Standard_ShortReal theValue) | 
| Modifies the transparency coefficient of the surface, where 0 is opaque and 1 is fully transparent. Transparency is applicable to materials that have at least one of reflection modes (ambient, diffuse, specular or emissive) enabled. See also SetReflectionModeOn() and SetReflectionModeOff() methods.   | |
| void | SetAlpha (Standard_ShortReal theValue) | 
| Modifies the alpha coefficient of the surface, where 1.0 is opaque and 0.0 is fully transparent.   | |
| const Quantity_Color & | AmbientColor () const | 
| Returns the ambient color of the surface.   | |
| void | SetAmbientColor (const Quantity_Color &theColor) | 
| Modifies the ambient color of the surface.   | |
| const Quantity_Color & | DiffuseColor () const | 
| Returns the diffuse color of the surface.   | |
| void | SetDiffuseColor (const Quantity_Color &theColor) | 
| Modifies the diffuse color of the surface.   | |
| const Quantity_Color & | SpecularColor () const | 
| Returns the specular color of the surface.   | |
| void | SetSpecularColor (const Quantity_Color &theColor) | 
| Modifies the specular color of the surface.   | |
| const Quantity_Color & | EmissiveColor () const | 
| Returns the emissive color of the surface.   | |
| void | SetEmissiveColor (const Quantity_Color &theColor) | 
| Modifies the emissive color of the surface.   | |
| Standard_ShortReal | Shininess () const | 
| Returns the luminosity of the surface.   | |
| void | SetShininess (const Standard_ShortReal theValue) | 
| Modifies the luminosity of the surface. Warning: Raises MaterialDefinitionError if given value is a negative value or greater than 1.0.   | |
| void | IncreaseShine (const Standard_ShortReal theDelta) | 
| Increases or decreases the luminosity.   | |
| Standard_ShortReal | RefractionIndex () const | 
| Returns the refraction index of the material.   | |
| void | SetRefractionIndex (const Standard_ShortReal theValue) | 
| Modifies the refraction index of the material. Warning: Raises MaterialDefinitionError if given value is a lesser than 1.0.   | |
| const Graphic3d_BSDF & | BSDF () const | 
| Returns BSDF (bidirectional scattering distribution function).   | |
| void | SetBSDF (const Graphic3d_BSDF &theBSDF) | 
| Modifies the BSDF (bidirectional scattering distribution function).   | |
| const Graphic3d_PBRMaterial & | PBRMaterial () const | 
| Returns physically based representation of material.   | |
| void | SetPBRMaterial (const Graphic3d_PBRMaterial &thePBRMaterial) | 
| Modifies the physically based representation of material.   | |
| Standard_Boolean | ReflectionMode (const Graphic3d_TypeOfReflection theType) const | 
| Returns TRUE if the reflection mode is active, FALSE otherwise.   | |
| Graphic3d_TypeOfMaterial | MaterialType () const | 
| Returns material type.   | |
| Standard_Boolean | MaterialType (const Graphic3d_TypeOfMaterial theType) const | 
| Returns TRUE if type of this material is equal to specified type.   | |
| void | SetMaterialType (const Graphic3d_TypeOfMaterial theType) | 
| Set material type.   | |
| Standard_Boolean | IsDifferent (const Graphic3d_MaterialAspect &theOther) const | 
| Returns TRUE if this material differs from specified one.   | |
| Standard_Boolean | operator!= (const Graphic3d_MaterialAspect &theOther) const | 
| Returns TRUE if this material differs from specified one.   | |
| Standard_Boolean | IsEqual (const Graphic3d_MaterialAspect &theOther) const | 
| Returns TRUE if this material is identical to specified one.   | |
| Standard_Boolean | operator== (const Graphic3d_MaterialAspect &theOther) const | 
| Returns TRUE if this material is identical to specified one.   | |
| void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const | 
| Dumps the content of me into the stream.   | |
| void | SetReflectionModeOff (const Graphic3d_TypeOfReflection theType) | 
| Deactivates the reflective properties of the surface with specified reflection type.   | |
Static Public Member Functions | |
| static Standard_Integer | NumberOfMaterials () | 
| Returns the number of predefined textures.   | |
| static Standard_CString | MaterialName (const Standard_Integer theRank) | 
| Returns the name of the predefined material of specified rank within range [1, NumberOfMaterials()].   | |
| static Graphic3d_TypeOfMaterial | MaterialType (const Standard_Integer theRank) | 
| Returns the type of the predefined material of specified rank within range [1, NumberOfMaterials()].   | |
| static Standard_Boolean | MaterialFromName (const Standard_CString theName, Graphic3d_NameOfMaterial &theMat) | 
| Finds the material for specified name.   | |
| static Graphic3d_NameOfMaterial | MaterialFromName (const Standard_CString theName) | 
| Returns the material for specified name or Graphic3d_NameOfMaterial_DEFAULT if name is unknown.   | |
This class allows the definition of the type of a surface. Aspect attributes of a 3d face. Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse, Specular, Transparency, Emissive, ReflectionMode, BackFace, FrontFace, Reflection, Absorption.
| Graphic3d_MaterialAspect::Graphic3d_MaterialAspect | ( | ) | 
Creates a material from default values.
| Graphic3d_MaterialAspect::Graphic3d_MaterialAspect | ( | const Graphic3d_NameOfMaterial | theName | ) | 
Creates a generic material.
      
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Returns the ambient color of the surface.
      
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Returns BSDF (bidirectional scattering distribution function).
      
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Returns the diffuse color of the surface. WARNING! This method does NOT return color for Graphic3d_MATERIAL_ASPECT material (color is defined by Graphic3d_Aspects::InteriorColor()).
      
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Returns the diffuse color of the surface.
| void Graphic3d_MaterialAspect::DumpJson | ( | Standard_OStream & | theOStream, | 
| Standard_Integer | theDepth = -1  | 
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Dumps the content of me into the stream.
      
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Returns the emissive color of the surface.
| void Graphic3d_MaterialAspect::IncreaseShine | ( | const Standard_ShortReal | theDelta | ) | 
Increases or decreases the luminosity.
| theDelta | a signed percentage | 
      
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Returns TRUE if this material differs from specified one.
      
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Returns TRUE if this material is identical to specified one.
      
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Returns the material for specified name or Graphic3d_NameOfMaterial_DEFAULT if name is unknown.
      
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Finds the material for specified name.
| theName | [in] name to find | 
| theMat | [out] found material | 
      
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Returns the given name of this material. This might be:
      
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Returns the name of the predefined material of specified rank within range [1, NumberOfMaterials()].
      
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Returns material type.
      
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Returns TRUE if type of this material is equal to specified type.
      
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Returns the type of the predefined material of specified rank within range [1, NumberOfMaterials()].
      
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Returns the material name (within predefined enumeration).
      
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Returns the number of predefined textures.
      
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Returns TRUE if this material differs from specified one.
      
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Returns TRUE if this material is identical to specified one.
      
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Returns physically based representation of material.
      
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Returns TRUE if the reflection mode is active, FALSE otherwise.
      
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Returns the refraction index of the material.
      
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Returns the material name within predefined enumeration which has been requested (before modifications).
      
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Resets the material with the original values according to the material name but leave the current color values untouched for the material of type ASPECT.
      
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| void Graphic3d_MaterialAspect::SetAmbientColor | ( | const Quantity_Color & | theColor | ) | 
Modifies the ambient color of the surface.
      
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Modifies the BSDF (bidirectional scattering distribution function).
| void Graphic3d_MaterialAspect::SetColor | ( | const Quantity_Color & | theColor | ) | 
Modifies the ambient and diffuse color of the surface. WARNING! Has no effect for Graphic3d_MATERIAL_ASPECT material (color should be set to Graphic3d_Aspects::SetInteriorColor()).
| void Graphic3d_MaterialAspect::SetDiffuseColor | ( | const Quantity_Color & | theColor | ) | 
Modifies the diffuse color of the surface.
| void Graphic3d_MaterialAspect::SetEmissiveColor | ( | const Quantity_Color & | theColor | ) | 
Modifies the emissive color of the surface.
      
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The current material become a "UserDefined" material. Set the name of the "UserDefined" material.
| void Graphic3d_MaterialAspect::SetMaterialType | ( | const Graphic3d_TypeOfMaterial | theType | ) | 
Set material type.
      
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Modifies the physically based representation of material.
      
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Deactivates the reflective properties of the surface with specified reflection type.
| void Graphic3d_MaterialAspect::SetRefractionIndex | ( | const Standard_ShortReal | theValue | ) | 
Modifies the refraction index of the material. Warning: Raises MaterialDefinitionError if given value is a lesser than 1.0.
| void Graphic3d_MaterialAspect::SetShininess | ( | const Standard_ShortReal | theValue | ) | 
Modifies the luminosity of the surface. Warning: Raises MaterialDefinitionError if given value is a negative value or greater than 1.0.
| void Graphic3d_MaterialAspect::SetSpecularColor | ( | const Quantity_Color & | theColor | ) | 
Modifies the specular color of the surface.
| void Graphic3d_MaterialAspect::SetTransparency | ( | const Standard_ShortReal | theValue | ) | 
Modifies the transparency coefficient of the surface, where 0 is opaque and 1 is fully transparent. Transparency is applicable to materials that have at least one of reflection modes (ambient, diffuse, specular or emissive) enabled. See also SetReflectionModeOn() and SetReflectionModeOff() methods.
Warning: Raises MaterialDefinitionError if given value is a negative value or greater than 1.0.
      
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Returns the luminosity of the surface.
      
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Returns the specular color of the surface.
      
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Returns the given name of this material. This might be:
      
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