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Open CASCADE Technology 7.8.2.dev
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Iterator through light sources. More...
#include <Graphic3d_LightSet.hxx>
Public Member Functions | |
| Iterator () | |
| Empty constructor. | |
| Iterator (const Graphic3d_LightSet &theSet, IterationFilter theFilter=IterationFilter_None) | |
| Constructor with initialization. | |
| Iterator (const Handle< Graphic3d_LightSet > &theSet, IterationFilter theFilter=IterationFilter_None) | |
| Constructor with initialization. | |
| Standard_Boolean | More () const |
| Returns TRUE if iterator points to a valid item. | |
| const Handle< Graphic3d_CLight > & | Value () const |
| Returns current item. | |
| void | Next () |
| Moves to the next item. | |
Protected Member Functions | |
| void | skipFiltered () |
| Skip filtered items. | |
Protected Attributes | |
| NCollection_IndexedDataMap< Handle< Graphic3d_CLight >, Standard_Size >::Iterator | myIter |
| Standard_Integer | myFilter |
Iterator through light sources.
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Empty constructor.
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Constructor with initialization.
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Constructor with initialization.
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Returns TRUE if iterator points to a valid item.
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Moves to the next item.
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Skip filtered items.
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Returns current item.
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