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    Open CASCADE Technology 7.8.2.dev
    
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Compute the Delaunay's triangulation with the algorithm of Watson. More...
#include <BRepMesh_Delaun.hxx>
Public Member Functions | |
| BRepMesh_Delaun (const Handle< BRepMesh_DataStructureOfDelaun > &theOldMesh, const Standard_Integer theCellsCountU, const Standard_Integer theCellsCountV, const Standard_Boolean isFillCircles) | |
| Creates instance of triangulator, but do not run the algorithm automatically.   | |
| BRepMesh_Delaun (IMeshData::Array1OfVertexOfDelaun &theVertices) | |
| Creates the triangulation with an empty Mesh data structure.   | |
| BRepMesh_Delaun (const Handle< BRepMesh_DataStructureOfDelaun > &theOldMesh, IMeshData::Array1OfVertexOfDelaun &theVertices) | |
| Creates the triangulation with an existent Mesh data structure.   | |
| BRepMesh_Delaun (const Handle< BRepMesh_DataStructureOfDelaun > &theOldMesh, IMeshData::VectorOfInteger &theVertexIndices) | |
| Creates the triangulation with an existant Mesh data structure.   | |
| BRepMesh_Delaun (const Handle< BRepMesh_DataStructureOfDelaun > &theOldMesh, IMeshData::VectorOfInteger &theVertexIndices, const Standard_Integer theCellsCountU, const Standard_Integer theCellsCountV) | |
| Creates the triangulation with an existant Mesh data structure.   | |
| void | Init (IMeshData::Array1OfVertexOfDelaun &theVertices) | 
| Initializes the triangulation with an array of vertices.   | |
| void | InitCirclesTool (const Standard_Integer theCellsCountU, const Standard_Integer theCellsCountV) | 
| Forces initialization of circles cell filter using working structure.   | |
| void | RemoveVertex (const BRepMesh_Vertex &theVertex) | 
| Removes a vertex from the triangulation.   | |
| void | AddVertices (IMeshData::VectorOfInteger &theVerticesIndices, const Message_ProgressRange &theRange=Message_ProgressRange()) | 
| Adds some vertices into the triangulation.   | |
| Standard_Boolean | UseEdge (const Standard_Integer theEdge) | 
| Modify mesh to use the edge.   | |
| const Handle< BRepMesh_DataStructureOfDelaun > & | Result () const | 
| Gives the Mesh data structure.   | |
| void | ProcessConstraints () | 
| Forces insertion of constraint edges into the base triangulation.   | |
| Handle< IMeshData::MapOfInteger > | Frontier () const | 
| Gives the list of frontier edges.   | |
| Handle< IMeshData::MapOfInteger > | InternalEdges () const | 
| Gives the list of internal edges.   | |
| Handle< IMeshData::MapOfInteger > | FreeEdges () const | 
| Gives the list of free edges used only one time.   | |
| const BRepMesh_Vertex & | GetVertex (const Standard_Integer theIndex) const | 
| Gives vertex with the given index.   | |
| const BRepMesh_Edge & | GetEdge (const Standard_Integer theIndex) const | 
| Gives edge with the given index.   | |
| const BRepMesh_Triangle & | GetTriangle (const Standard_Integer theIndex) const | 
| Gives triangle with the given index.   | |
| const BRepMesh_CircleTool & | Circles () const | 
| Returns tool used to build mesh consistent to Delaunay criteria.   | |
| Standard_Boolean | Contains (const Standard_Integer theTriangleId, const BRepMesh_Vertex &theVertex, const Standard_Real theSqTolerance, Standard_Integer &theEdgeOn) const | 
| Test is the given triangle contains the given vertex.   | |
| void | SetAuxVertices (const IMeshData::VectorOfInteger &theSupVert) | 
| Explicitly sets ids of auxiliary vertices used to build mesh and used by 3rd-party algorithms.   | |
| void | RemoveAuxElements () | 
| Destruction of auxiliary triangles containing the given vertices. Removes auxiliary vertices also.   | |
Compute the Delaunay's triangulation with the algorithm of Watson.
| BRepMesh_Delaun::BRepMesh_Delaun | ( | const Handle< BRepMesh_DataStructureOfDelaun > & | theOldMesh, | 
| const Standard_Integer | theCellsCountU, | ||
| const Standard_Integer | theCellsCountV, | ||
| const Standard_Boolean | isFillCircles | ||
| ) | 
Creates instance of triangulator, but do not run the algorithm automatically.
| BRepMesh_Delaun::BRepMesh_Delaun | ( | IMeshData::Array1OfVertexOfDelaun & | theVertices | ) | 
Creates the triangulation with an empty Mesh data structure.
| BRepMesh_Delaun::BRepMesh_Delaun | ( | const Handle< BRepMesh_DataStructureOfDelaun > & | theOldMesh, | 
| IMeshData::Array1OfVertexOfDelaun & | theVertices | ||
| ) | 
Creates the triangulation with an existent Mesh data structure.
| BRepMesh_Delaun::BRepMesh_Delaun | ( | const Handle< BRepMesh_DataStructureOfDelaun > & | theOldMesh, | 
| IMeshData::VectorOfInteger & | theVertexIndices | ||
| ) | 
Creates the triangulation with an existant Mesh data structure.
| BRepMesh_Delaun::BRepMesh_Delaun | ( | const Handle< BRepMesh_DataStructureOfDelaun > & | theOldMesh, | 
| IMeshData::VectorOfInteger & | theVertexIndices, | ||
| const Standard_Integer | theCellsCountU, | ||
| const Standard_Integer | theCellsCountV | ||
| ) | 
Creates the triangulation with an existant Mesh data structure.
| void BRepMesh_Delaun::AddVertices | ( | IMeshData::VectorOfInteger & | theVerticesIndices, | 
| const Message_ProgressRange & | theRange = Message_ProgressRange()  | 
        ||
| ) | 
Adds some vertices into the triangulation.
      
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Returns tool used to build mesh consistent to Delaunay criteria.
| Standard_Boolean BRepMesh_Delaun::Contains | ( | const Standard_Integer | theTriangleId, | 
| const BRepMesh_Vertex & | theVertex, | ||
| const Standard_Real | theSqTolerance, | ||
| Standard_Integer & | theEdgeOn | ||
| ) | const | 
Test is the given triangle contains the given vertex.
| theSqTolerance | square tolerance to check closeness to some edge | 
| theEdgeOn | If it is != 0 the vertex lies onto the edge index returned through this parameter. | 
      
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Gives the list of free edges used only one time.
      
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Gives the list of frontier edges.
      
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Gives edge with the given index.
      
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Gives triangle with the given index.
      
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Gives vertex with the given index.
| void BRepMesh_Delaun::Init | ( | IMeshData::Array1OfVertexOfDelaun & | theVertices | ) | 
Initializes the triangulation with an array of vertices.
| void BRepMesh_Delaun::InitCirclesTool | ( | const Standard_Integer | theCellsCountU, | 
| const Standard_Integer | theCellsCountV | ||
| ) | 
Forces initialization of circles cell filter using working structure.
      
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Gives the list of internal edges.
      
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Forces insertion of constraint edges into the base triangulation.
| void BRepMesh_Delaun::RemoveAuxElements | ( | ) | 
Destruction of auxiliary triangles containing the given vertices. Removes auxiliary vertices also.
| theAuxVertices | auxiliary vertices to be cleaned up. | 
| void BRepMesh_Delaun::RemoveVertex | ( | const BRepMesh_Vertex & | theVertex | ) | 
Removes a vertex from the triangulation.
      
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  inline | 
Gives the Mesh data structure.
      
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Explicitly sets ids of auxiliary vertices used to build mesh and used by 3rd-party algorithms.
| Standard_Boolean BRepMesh_Delaun::UseEdge | ( | const Standard_Integer | theEdge | ) | 
Modify mesh to use the edge.