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    Open CASCADE Technology 7.8.2.dev
    
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#include <Graphic3d_TextureUnit.hxx>Enumerations | |
| enum | Graphic3d_TextureSetBits {  Graphic3d_TextureSetBits_NONE = 0 , Graphic3d_TextureSetBits_BaseColor = (unsigned int )(1 << int(Graphic3d_TextureUnit_BaseColor)) , Graphic3d_TextureSetBits_Emissive = (unsigned int )(1 << int(Graphic3d_TextureUnit_Emissive)) , Graphic3d_TextureSetBits_Occlusion = (unsigned int )(1 << int(Graphic3d_TextureUnit_Occlusion)) , Graphic3d_TextureSetBits_Normal = (unsigned int )(1 << int(Graphic3d_TextureUnit_Normal)) , Graphic3d_TextureSetBits_MetallicRoughness = (unsigned int )(1 << int(Graphic3d_TextureUnit_MetallicRoughness)) }  | 
| Standard texture units combination bits.  More... | |
Standard texture units combination bits.