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Open CASCADE Technology 7.8.2.dev
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#include <Graphic3d_BvhCStructureSet.hxx>#include <Graphic3d_BvhCStructureSetTrsfPers.hxx>#include <Graphic3d_DisplayPriority.hxx>#include <Graphic3d_ZLayerId.hxx>#include <Graphic3d_ZLayerSettings.hxx>#include <Graphic3d_RenderingParams.hxx>#include <NCollection_Array1.hxx>#include <NCollection_IndexedMap.hxx>#include <array>Data Structures | |
| class | Graphic3d_Layer |
| Presentations list sorted within priorities. More... | |
Typedefs | |
| typedef NCollection_IndexedMap< const Graphic3d_CStructure * > | Graphic3d_IndexedMapOfStructure |
| Defines index map of structures. | |
| typedef std::array< Graphic3d_IndexedMapOfStructure, Graphic3d_DisplayPriority_NB > | Graphic3d_ArrayOfIndexedMapOfStructure |
| Defines array of indexed maps of structures. | |
| typedef std::array<Graphic3d_IndexedMapOfStructure, Graphic3d_DisplayPriority_NB> Graphic3d_ArrayOfIndexedMapOfStructure |
Defines array of indexed maps of structures.
Defines index map of structures.