| _indexCache | osg::TriangleIndexFunctor< T > | |
| _modeCache | osg::TriangleIndexFunctor< T > | |
| _treatVertexDataAsTemporary | osg::PrimitiveIndexFunctor | |
| _vertexCache | osg::PrimitiveIndexFunctor | |
| begin(GLenum mode) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| drawArrays(GLenum mode, GLint first, GLsizei count) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| drawElements(GLenum mode, GLsizei count, const GLubyte *indices) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| drawElements(GLenum mode, GLsizei count, const GLushort *indices) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| drawElements(GLenum mode, GLsizei count, const GLuint *indices) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| end() | osg::TriangleIndexFunctor< T > | inlinevirtual |
| setVertexArray(unsigned int, const Vec2 *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| setVertexArray(unsigned int, const Vec3 *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| setVertexArray(unsigned int, const Vec4 *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| setVertexArray(unsigned int, const Vec2d *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| setVertexArray(unsigned int, const Vec3d *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| setVertexArray(unsigned int, const Vec4d *) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| useVertexCacheAsVertexArray() | osg::PrimitiveIndexFunctor | inline |
| vertex(unsigned int vert) | osg::TriangleIndexFunctor< T > | inlinevirtual |
| ~PrimitiveIndexFunctor() | osg::PrimitiveIndexFunctor | inlinevirtual |