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    OpenMesh
    
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All custom properties are represented by the property handles. More...
Classes | |
| struct | OpenMesh::VPropHandleT< T > | 
| Handle representing a vertex property.  More... | |
| struct | OpenMesh::HPropHandleT< T > | 
| Handle representing a halfedge property.  More... | |
| struct | OpenMesh::EPropHandleT< T > | 
| Handle representing an edge property.  More... | |
| struct | OpenMesh::FPropHandleT< T > | 
| Handle representing a face property.  More... | |
| struct | OpenMesh::MPropHandleT< T > | 
| Handle representing a mesh property.  More... | |
All custom properties are represented by the property handles.
The handle mechanism allows to add arbitrary data to the mesh items. It stores the value type (by construction) and a 'reference' to the property. Use the mesh object to access the property values.