| 
    Open CASCADE Technology 7.8.2.dev
    
   | 
 
#include <Image_CompressedFormat.hxx>#include <Image_Format.hxx>#include <OpenGl_GlCore13.hxx>#include <TCollection_AsciiString.hxx>Data Structures | |
| class | OpenGl_TextureFormat | 
| Stores parameters of OpenGL texture format.  More... | |
| struct | OpenGl_TextureFormatSelector< T > | 
| Selects preferable texture format for specified parameters.  More... | |
| struct | OpenGl_TextureFormatSelector< GLubyte > | 
| Specialization for unsigned byte.  More... | |
| struct | OpenGl_TextureFormatSelector< GLushort > | 
| Specialization for unsigned short.  More... | |
| struct | OpenGl_TextureFormatSelector< GLfloat > | 
| Specialization for float.  More... | |
| struct | OpenGl_TextureFormatSelector< GLuint > | 
| Specialization for unsigned int.  More... | |
| struct | OpenGl_TextureFormatSelector< GLbyte > | 
| Specialization for signed byte.  More... | |
| struct | OpenGl_TextureFormatSelector< GLshort > | 
| Specialization for signed short.  More... | |
| struct | OpenGl_TextureFormatSelector< GLint > | 
| Specialization for signed int.  More... | |