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    Open CASCADE Technology 7.8.2.dev
    
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#include <Standard.hxx>#include <Standard_DefineAlloc.hxx>#include <Standard_Handle.hxx>#include <TColStd_SequenceOfAddress.hxx>#include <Standard_Integer.hxx>#include <Standard_ShortReal.hxx>#include <BinObjMgt_PChar.hxx>#include <BinObjMgt_PByte.hxx>#include <BinObjMgt_PExtChar.hxx>#include <BinObjMgt_PInteger.hxx>#include <BinObjMgt_PReal.hxx>#include <BinObjMgt_PShortReal.hxx>#include <BinObjMgt_Position.hxx>#include <Standard_OStream.hxx>#include <Standard_IStream.hxx>#include <BinObjMgt_Persistent.lxx>Data Structures | |
| class | BinObjMgt_Persistent | 
| Binary persistent representation of an object. Really it is used as a buffer for read/write an object.  More... | |